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Uncle Bob's Clean Code: Agile Software Craftsmanship (CLEAN-CODE-01-03)
CODE: CLEAN-CODE-01-03          DURATION: 3 DAY/S
Even bad code can function. But if code isn't clean, it can bring a development organisation to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn't have to be that way?

In this three-day Clean Code Workshop you will learn the principles and practices of Clean Code as described in Robert C. Martin's book: Clean Code: A Handbook of Agile Software Craftsmanship. You will also receive this book as part of the course materials.

This Clean Code course alternates between lecture and exercise so that you can experience, first-hand, the practices and disciplines of these fundamental topics.

Topics
  • Professionalism, Craftsmanship, and Clean Code.
  • Choosing Meaningful Names
  • Writing Clean Functions
  • The Proper Use of Comments
  • Coding Style and Formatting
  • Object Oriented Programming vs. Procedural Programming.
  • Error Handling
  • Boundaries between Subsystems
  • Unit testing, and Test Driven Development
  • Writing Clean Classes
  • Systems
  • Plan vs. Emergence
  • Concurrency
  • Smells and Heuristics.

LEARN HOW TO:
  • Develop an attitude of professional craftsmanship.
  • Tell the difference between good and bad code.
  • Create write good code and transform bad code into good code.
  • Create good names, good functions, good objects, and good classes.
  • Format code for maximum readability.
  • Implement complete error handling without obscuring code logic.
  • Apply effective unit testing and refactoring techniques.
PROGRAMME

DAY ONE

Clean Code
  • There Will Be Code
  • Bad Code
  • The Total Cost of Owning a Mess
  • The Grand Redesign in the Sky
  • What is Clean Code?
  • A review of expert opinions.
  • Schools of Thought
  • The Boy Scout Rule
Meaningful Names
  • Use Intention Revealing Names
  • Avoid Disinformation
  • Make Meaningful Distinctions
  • Use Pronounceable Names
  • Use Searchable Names
  • Avoid Encodings
  • Avoid Mental Mapping
  • Class Names
  • Method Names
  • Don't be Cute
  • One Word per Concept
  • No Puns
  • Solution Domain Names
  • Problem Domain Names
Functions
  • Small!
  • Do One Thing.
  • One Level of Abstraction
  • Switch Statements
  • Function Names (again).
  • Arguments and Parameters
  • Side Effects
  • Command Query Separation
  • Exceptions
  • DRY - Don't Repeat Yourself.
  • Structured Programming
Comments
  • Why and When to Write Comments
  • Explain Yourself in Code
  • Good Comments
  • Bad Comments
Formatting
  • The Purpose of Formatting
  • Vertical Formatting
  • The Newspaper Metaphor
  • Horizontal Formatting
Summary


DAY TWO

Objects and Data Structures
  • Data Abstraction
  • Data/Object Anti-symmetry
  • The Law of Demeter
  • Data Transfer Objects
Error Handling
  • Use Exceptions not Return Codes
  • Write your try/catch Statements First
  • Use Unchecked Exceptions
  • Provide Context with Exceptions
  • Define Exception Classes for Callers
  • Define Normal Flow
  • Don't Return Null
  • Don't Pass Null
Boundaries
  • Using Third Party Code
  • Exploring and Learning Boundaries
  • Learning Log4J
  • Learning Tests are Better than Free
  • Using Code that Does Not Yet Exist
  • Clean Boundaries
Unit Tests
  • The Three Laws of TDD
  • Keeping Tests Clean
  • Domain Specific Testing Language
  • One Assert
  • F.I.R.S.T.
Classes
  • Class Organization
  • Small Classes
  • The Single Responsibility Principles (SRP)
  • Maintaining Cohesion
  • Organizing for Change
DAY THREE

Systems
  • How would you build a city?
  • Separation of Construction and Use
  • Dependency Injection
  • Scaling Up
  • Cross Cutting Concerns
  • Test Drive the System Architecture
  • Optimize Decision Making
  • Use Standards Wisely
  • System DSLs
Emergence
  • Getting Clean via Emergent Design
  • Simple Design Rules
  • DRY (again)
  • Expressiveness
  • Minimal Classes and Methods
Concurrency
  • Why Concurrency?
  • Concurrency Defense Principles
  • Know your Library
  • Execution Models
  • Producer-Consumer
  • Readers-Writers
  • Dining Philosophers
  • Beware Dependencies between Synchronized Methods
  • Keep Synchronized Sections Small
  • Writing Correct Shut-down Code is Hard
  • Testing Threaded Code
Smells and Heuristics
  • Dozens and dozens of them.
Conclusion.
ABOUT THE AUTHOR
Uncle Bob (Robert C. Martin) has been a software professional since 1970. In the last 40 years, he has worked in various capacities on literally hundreds of software projects.
More about Uncle Bob (Robert C. Martin)
IS THIS COURSE FOR YOU?
If you are a Java/C#/C++ developer and want to improve your ability to contribute to their company and their team by writing better code, this Clean Code course is for you!

COURSE PREREQUISITES
All delegates will need to have their own laptop with the following:
- Preferred IDE
- 2GB ram
- Browser

Please contact Ivana at Skills Matter should you need help with this.
To benefit from this Clean Code course, you will also need to know Java, C# or C++ prior to attending.

COURSE LABS & EXERCISES
This Clean Code course is an exercise driven course. Each topic is driven home through the use of hands-on exercises in which you must work together to write new code, or alter existing code to resolve, enhance and improve the quality of the code.

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