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Cloud & Grid for Online Gaming High Scalability Systems: Matthew Fowler on As fast as the grid, as safe as a database
As fast as the grid, as safe as a database
In this talk, Matthew Fowler from NT/e looks at the persistence issues on computing clouds. He discusses architectural principles and problems that cloud persistence presents to application developers and presents a possible solution, focusing on the key ideas, the tooling and the deployment options.

Matthew Fowler runs the Java business unit of New Technology/enterprise. Matthew received a BSc in Computer Science from MIT. He has developed and marketed products in many areas of software - LANs, WANs, software tools, language processors and generation of enterprise applications. His current interests are system generation and grid/cloud applications.

ABOUT MATTHEW FOWLER
Matthew Fowler runs the Java business unit of New Technology/enterprise. Matthew received a BSc in Computer Science from MIT. He has developed and marketed products in many areas of...
More about Matthew Fowler

ABOUT THE ONLINE GAMING HIGH SCALABILITY SPECIAL INTEREST GROUP
The mission of the Online Gaming High Scalability special interest group is promoting technical advancements to build and operate bigger, better and faster online gaming systems. Our plan is to organise regular meetings in the UK where IT managers, technical architects and developers can network and exchange experiences and knowledge with their peers from the community.
More about the Online Gaming High Scalability Special Interest Group
PODCAST AS FAST AS THE GRID, AS SAFE AS A DATABASE

This session took part at the Cloud & Grid for Online Gaming High Scalability Systems. You can view the other 13 podcasts here.
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