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London Geek Nights:What Went Wrong? A Survey of Problems in Game Development
What Went Wrong? A Survey of Problems in Game Development
Francisco Trindade discusses what went wrong. He presents the range of of problems in game development.

Review:
In this London Geek Night focusing on game development, Francisco Trindade opens with the explanation of why he chose the Agile software development method to structure the development process during game development. He details the differences in the practises used between the game industry and the traditional software industries. In further detail, he explains the use of post mortems to reveal the project experiences during the game development process and provides an insight into the strengths and weaknesses of the methods used.


ABOUT FRANCISCO TRINDADE
Francisco works as consultant at ThoughtWorks UK in London. He has many years of experience in software development, always working with agile methodologies. Francisco graduated in Computer Engineering and holds a masters degree in Human Computer
More about Francisco Trindade

ABOUT THE LONDON GEEK NIGHTS
London Geek Nights are organised by Thoughtworks.
More about the London Geek Nights
PODCAST WHAT WENT WRONG? A SURVEY OF PROBLEMS IN GAME DEVELOPMENT

This session took part at the Developing Games. You can view the other 2 podcasts here.
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