If you have any questions, you can email Andrea and Vicky at firstname.lastname@example.org.
09:30 Registration and Welcome with Coffee, Tea and Pastries
10:00 Theme Announced - Get building!
13:00 Lunch & Refreshments
19:00 Voting begins (with some pizza & drinks)
20:30 Prizes + To The Pub
What is Global GameCraft?
GameCraft is a games jam event designed around building the gaming community. We aim to create events which allow game-makers to meet, share ideas, have fun, compete for prizes and most importantly make games!
London GameCraft is a game jam event where folks come together to make games! Games are built from scratch on any platform you like, at the end of the day the games are demoed to a panel of judges who award prizes for the best contenders.
It’s a great chance to flex your creative muscles, tackle some quick and dirty coding problems, and to get out there and meet other game-makers face to face.
Teams (or brave individuals,) get together and are given a theme early in the morning and from there have as little as 8 hours (sometimes 12 if we’re feeling generous). You have 12 hours from kick-off to make a game, followed by networking and play-testing (by the judges and your peers) and at the end winners are announced. We will provide all meals (including a beer & pizza reception in the evening) and refreshments throughout the day. Please bring your own laptop and power leads (you always need them).
If you are planning on joining us, please have a quick look at our Code Of Conduct and adhere to it!
Each GameCraft event follows a theme, which will be announced on the day and set by Andrea Magnorsky and others who are running this year's london jam.
This event is open to over 18s only. We will look at running an event for under 18s in the future!
Who started it?
Dublin GameCraft was started by game-dev Andrea Magnorsky and coder and tech event organiser Vicky Lee. The two met looking to create a fantastic game jam for the irish indie community, one that would become a staple part of the Irish game dev’s yearly diary.
The first GameCraft took place in Dublin in February 2012 in DIT with over 120 attendees producing more than 35 games. Since then Dublin GameCraft has gone from strength to strength with events in GamesFlá Thurles, in Belfast, and even a charity GameCraft for ISPCA.
Many UK-based developers started attending, including our very own Phil Trelford so we decided that it would be awesome to bring the event to Skills Matter's global community to allow all gaming developers based in the UK would have the chance to participate!
Check out the Resources page for a few new tools to add to your game-making belt.
Become a Sponsor
Want to support Europe's London's games developer community? Then be a contributor to London GameCraft and join us as a sponsor! For more information check out our sponsorship options Or email us with your objectives and ideas and we'll be in touch on how we can support you!
You have 12 hours from kick-off to make a game, followed by networking and play-testing (by the judges and your peers) and at the end winners are announced. We will provide all meals (including a beer & pizza reception in the evening) and refreshments throughout the day. Please bring your own laptop and power leads (you always need them).
Whilst enjoying some coffee, tea and pastries, teams (or brave individuals,) get together and are given a theme early in the morning and from there have as little as 8 hours (sometimes 12 if we’re feeling generous).
I ended up as a Software Developer, I am pretty sure there was no other viable option. My current technical interests are F#, games, programming languages and philosophy of computing . I really enjoy finding different ways to write code, sometimes for performance, other times for succinctness, sometimes, just because you can, there is no better way to learn than trying. When I am not working I tend to play with Haskell or other languages or cats Conferences and meetups are a great way to learn more, so I try to help when I can to make them happen. For that reason I co-organise Functional Kats and GameCraft. I also speak at local and international conferences like CodeMesh, Progressive.Net, ProgF#, Lambda Days and many more.
Mark has been a passionate software engineer since 2002 and has worked for companies such as The AA,Volkswagen Financial Services and Compare the Market, to name but a few. He currently works for Housing Insight.
Networking and play-testing (by the judges and your peers) and announcement of winners.
Skills Matter's community conferences are made possible thanks to our passionate community - who constantly feed us with their ideas - and thanks to the generous support of our amazing partners, who help us keep tickets affordable, organize great workshops and are keen to meet you at their booths, to share their projects, tools and frameworks with you.
To learn more about our partners, click on their logo!
- GamecraftLDN 2015 Sponsor
Would you like to engage with the London Gamecraft community? Sponsor Gamecraft London 2015 and gain the following benefits:
- Your logo (small) on all Gamecraft London 2015 web pages
- Your own dedicated partner page on [skillsmatter.com]
- Your logo (small) on all in-venue Gamecraft London 2015 banners
- One item (leaflet, device, pen or notepad) included in all Gamecraft London swag bags
- Opportunity to set a challenge and provide and award a prize at Gamecraft London 2015
To discuss sponsorship opportunities please contact the team:
Hold tight, skillscasts coming soon!