The Audio Developers Meet Up offers monthly talks for developers of all skills, and aims to showcase many aspects of audio development, provide tips and tricks from professionals, and be a platform to present innovative and research projects.
The Audio Developers Meet Up spins off of the Audio Developer Conference, the largest annual gathering of audio developers.
Some recurring themes are: Digital Signal Processing, 3D audio, embedded audio, plug-in development, audio for mobile and more.
We welcome proposals from individuals and company alike. Please contact firstname.lastname@example.org with an outline of your talk and we'll get back to you.
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Audio Developers Meet Up- Using Chirp
Featuring Damien Laidin and James Nesfield
Chirp has made its own development board specifically designed for audio on embedded systems. This board, combined with the Chirp Connect Arm SDK allows to send and receive data with sound.mobile audio music c++ plug-in juce dsp 3d-audio mobile-audio
Usage, Theory, and Applocation of the WebAudio API
Featuring Joseph Reeve and Magnus Woodgate
WebAudio is one of those things that is most audio developers know is there, but don’t understand what it is, how it works, or when it’s useful.midi mobile audio music c++ plug-in juce dsp 3d-audio mobile-audio
Binaural audio in VR
Featuring Lorenzo Picinali
At this month's Audio Developer Meetup, Dr. Lorenzo Picinali will talk about binaural spatialisation, a technique which allows to create 3-dimensional audio using a simple pair of headphones.binaural-audio vr mobile audio music c++ plug-in juce dsp 3d-audio mobile-audio
Using Interactive Machine Learning to Create Musical Instruments Using EMG (Muscle Activity)
Featuring Michael Zbyszynski
Michael Zbyszynski will be joining us for this Audio Developer Meetup session to tell us more about using machine learning to create a musical instrument from muscle activity. Don't miss it!machine-learning audio music c++ plug-in juce dsp 3d-audio mobile-audio mobile
Surround Modelling Using Delays
Featuring Daniel Walz
In most setups, panning is used to place virtual sound sources in a stereo or surround field. In this talk a method is presented to create a virtual sound stage using delays. This will create a more convincing rendition of the surroundings, and adds physical phenomena like the Doppler effect.mobile mobile-audio 3d-audio dsp juce plug-in c++ music audio
React Native and JUCE
Featuring Tom Duncalf
Are you interested in staying up to date in audio development? Want to be a part of the latest evolution of audio technology? Don't miss this month's Audio Developer Meet Up to learn about Digital Signal Processing, 3D audio, embedded audio, plug-in development, audio for mobile and more!...mobile mobile-audio 3d-audio dsp juce plug-in c++ music audio
Model-Based Spectral Analysis
Featuring Thomas Arvanitidis
Thomas Arvanitidis, audio researcher at the innovation centre of MUSIC Tribe, will talk about model-based spectral analysis as an alternative to the more conventional Fourier-based approaches.audio music c++ plug-in juce dsp 3d-audio mobile-audio mobile
A Backgrounder on Background Tasks
Featuring Dave Rowland
Apps need to be responsive, this means taking time consuming work off off the main thread and doing it in the background. But what’s the best way to go about this? How do you communicate safely back to the message thread when you’re done? How do you inform users of the state of these tasks?mobile mobile-audio 3d-audio dsp juce plug-in c++ music audio