An after work hours WebGL workshop, where developers of mixed abilities can work through code samples (e.g. from an appropriate text book such as "WebGL Up and Running"), the aim being to provide each other with insight and mutual support.
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WebGL August: Fragment Shaders
This workshop will focus on fragment shaders, looking at materials, lighting and texture effects.
javascript glsl texture-mapping fragment-shaders -
A Gentler Introduction to Vertex Shaders
Featuring Carl Bateman
Revisiting vertex shaders with a greater emphasis of practical experimentation.
code computer-graphics creative-coding glsl shaders webgl -
A Gentle Introduction to Shaders 3
This workshop will focus on fragment shaders.
3d-graphics webgl javascript -
A Gentle Introduction to Shaders 2
This workshop will focus on fragment shaders.
3d-graphics webgl javascript -
A Gentle Introduction to Shaders 1
First in a series looking at shaders (and the shader language GLSL) the underlying mechanism to control the GPU giving the programmer complete flexibility in rendering an image and allowing creation of many different effects, ranging from simple perspective projection through to image processing...
3d-graphics webgl javascript shaders -
A Gentle Introduction to Babylon.js
WebGL is very powerful, but it's complexity can be daunting and setting up all but the simplest scenes can be long-winded, tedious and even boring.
code algorithms creative-coding webgl babylon.js -
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WebGL AMA (ask me anything), The Book of Shaders and PlayCanvas
Featuring Carl Bateman
At this month's WebGL Workshop, we'll be having an AMA with a hands-on look at shaders and PlayCanvas- just in time for the Develop Conference!
ama playcanvas javascript webgl shaders -
WebVR (re)visited
Featuring Carl Bateman
At this month's WebGL Workshop London, we'll take a look at implementing VR on the web with Three.js and A-Frame. Don't miss it!
javascript a-frame three.js webvr webgl -
Advanced Graphics for the Beginner (pt.2 Babylon.js)
Featuring Carl Bateman
WebGL is very powerful, but it's complexity can be daunting and setting all but the simplest scenes can be long-winded, tedious and even boring. Join this month's WebGL Workshop London for the second hands on session where you can learn how to build something a bit more ambitious.
javascript babylon.js 3d-graphics graphics animation 3d webgl