Expert Overview
Things I'm Doing
Talks I've Given
Andrew is a multiplayer gameplay programmer at Splash Damage, working on Dirty Bomb free-to-play multiplayer shooter.
 
Talks I've Given
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Practical HFSM
Featuring Andrew Gresyk
An update on the progress made on the Hierarchical Finite State Machine library (https://github.com/andrew-gresyk/HFSM) since my April 2017 talk, and a live demo showcasing its usage in production-like code
functional c programming-language software-development language c++ -
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Hierarchical FSM
Featuring Andrew Gresyk
Historically, while custom-made state machines see a lot of use in game development, there's a lack of well-known state machine frameworks made for videogames. As such, unless the engine provides an FSM solution, it is not uncommon even for a medium-sized game project to have over a dozen of...
functional