Claudia Doppioslash is a Game Developer and a moderately smug LISP weenie. Known in programming circles for her undying love for obscure and mind-bending programming languages, she has not yet given up on using LISP, and functional languages to develop games.
Getting into game development impressed upon her just how much of an advantage having a good type system is, which explains her newfound interest in Haskell.
An ever increasing laziness and loathing of repetitive work is encouraging her to look very closely into interactive development and better ways to debug and to promote them to anyone who will listen.
Talks I've Given
Time Travel for Game Development with Elm
Featuring Claudia Doppioslash
Elm is a purely Functional Reactive Programming language which happens to have the best current implementation of a Time Travelling Debugger (inspired by Bret Victor's "Inventing on Principle" talk) and is ideally suited for games and UIs.fpx functional-programming elm game-development