Janos Turanszki is a graphics engineer at PlayStation Developer Technology Group since 2017. Previously he worked for an indie game dev studio based in Budapest. In his spare time, he maintains an open source game engine called the Wicked Engine. He goes on twitter by the name @turanszkij
Talks I've Given
Real-Time Lightmapping in Wicked Engine
Featuring János Turánszki
The 4th London GPU meetup will feature János Turánszki (@turanszkij) where he will speak about how he implemented a real-time light mapper in his own engine.
This meeting will also come after SIGGRAPH 2019, so there will be a long session of news to speak about What's new in graphics.code games