Jennifer Scheurle is a multi-award-winning game designer most known the Earthlight franchise, which received the Game of the Year award at the Australian Game Developer Awards in 2017. In collaboration with NASA’s Hybrid Reality Lab, parts of her work are used to develop training for astronauts in VR. Jennifer’s work on the physical controller set for Flat Earth Games’ Objects in Space was nominated for the Alt.Ctrl.GDC award in 2017. In 2017 and 2018, she made MCV Pacific’s 30 under 30 list for her passion and public appearances on game design UX, diversity in games and educating audiences on game development processes. Her work on hidden game design has been published by major outlets such as Polygon, Rolling Stone Magazine and Variety. In 2018, Jennifer signed a book deal with CRC Press to write an advanced book on hidden game design techniques.
Talks I've Given
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Solving Problems like a Game Designer
Featuring Jennifer Scheurle
Did you know that the first bullet by an enemy in a first-person action shooter always misses you? Would you like to know why a game once had to stitch a whole train to act as the head of a player character? Did you know that in third person games, the first two-thirds of your health bar is worth...
architecture-&-design -
Solving Problems like a Game Designer
Featuring Jennifer Scheurle
Did you know that the first bullet by an enemy in a first-person action shooter always misses you? Would you like to know why a game once had to stitch a whole train to act as the head of a player character? Did you know that in third person games, the first two-thirds of your health bar is worth...
architecture-&-design -
Solving Problems like a Game Designer
Featuring Jennifer Scheurle
Did you know that the first bullet by an enemy in a first-person action shooter always misses you? Would you like to know why a game once had to stitch a whole train to act as the head of a player character? Did you know that in third person games, the first two-thirds of your health bar is worth...
architecture-&-design -
The Games Industry with Jennifer Scheurle
Featuring Jennifer Scheurle
In this interview, Aino Vonge Corry asks Jennifer about the games industry - pathways to get in, leadership, career path, and of course diversity or lack thereof. They also discuss teaching and how games can be used in that context, even within NASA!
diversity collaboration leadership gamecraft -
A Game Designer Walks Into NASA Astronaut Training: What Other Industries Can Learn From Us
Featuring Jennifer Scheurle
A Game Designer walks into NASA Astronaut Training: What other industries can learn from us
game-design
In 2016, a NASA engineer found screenshots of a technical virtual reality demo of a potential astronaut game on a Reddit forum and decided to contact the developers to discuss how game developers can help... -
A Game Designer Walks Into NASA Astronaut Training: What Other Industries Can Learn From Us
Featuring Jennifer Scheurle
A Game Designer walks into NASA Astronaut Training: What other industries can learn from us
game-design
In 2016, a NASA engineer found screenshots of a technical virtual reality demo of a potential astronaut game on a Reddit forum and decided to contact the developers to discuss how game developers can help... -
A Game Designer Walks Into NASA Astronaut Training: What Other Industries Can Learn From Us
Featuring Jennifer Scheurle
A Game Designer walks into NASA Astronaut Training: What other industries can learn from us
game-design
In 2016, a NASA engineer found screenshots of a technical virtual reality demo of a potential astronaut game on a Reddit forum and decided to contact the developers to discuss how game developers can help...