Nicoll Hunt has worked on everything from 2 man teams to 250 man teams, from games with zero budget to titles that cost over $110,000,000 (and destroyed a company in the process).
A veteran of Codemasters, Visual Science and Realtime Worlds he is a rising star in the indie scene. Nicoll's one man studio I Fight Bears found unlikely critical and commercial success with multi-platform time-travelling-lumberjack-em-up FIST OF AWESOME. His latest title, MAXIMUM CAR, boldly claims to be the 2nd greatest racing game of all time.
Talks I've Given
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How To Build a Robot Army
Featuring Nicoll Hunt
Have you ever wanted to unleash a robot army? A grab-bag of tips & tricks for reducing the time spent doing the boring bits of developing games. E.g. 1-click build submissions, procedural world generation, import pipelines. Using real-world examples from MAXIMUM CAR and other titles, Nicoll...
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How to Build a One Man Band
Featuring Nicoll Hunt
Releasing and marketing quality games as a solo developer is a challenging undertaking, but as breakout hits like Thomas Was Alone, Retro City Rampage and Minecraft show, entirely achievable.
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FIST OF AWESOME
Featuring Nicoll Hunt
Nicoll Hunt’s indie game project for Android, iOS & console FIST OF AWESOME smashed through its Kickstarter funding targets in just 14 days, after a flurry of word of mouth and media attention – find out more in this video from Droidcon London!
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