Phil is a Developer Advocate for Swift, Objective-C and C++ tools at JetBrains. Prior to that he worked in as diverse fields as: finance, agile coaching and iOS development. A long time C++ developer he also has his feet in Swift, Objective-C and F# - as well as dabbling in other languages. He is the author of several open source projects - most notably Catch: a C++-native test framework - and had the first version of the strategy board game, Risk, in the iOS app store.

Phil tweets at @phil_nash, and he writes a blog here.

Talks I've Given