What we'll do
A proper look at WebVR, with a focus on A-Frame but also a looking at doing it the "hard way" with Three.js and Babylon.js, as well as looking at some of the resources and tools available to generate VR content.
What to bring
Bring your laptop with editor of choice.
Google cardboard or similar would be a jolly good idea.
An unquenchable thirst for knowledge.
A gilded wing of the Phorinx from the storm blasted wastes of Klargg.
Important to know
Fun is encouraged but not compulsory.
Founder of WebGL Workshop, coordinator of the Khronos London Chapter and a self-appointed WebGL evangelist, Carl has over 15 years’ experience as a software engineer and dislikes talking in the third person.