Thursday, 17th May at CodeNode, London

This meetup was organised by London Unreal Engine in May 2018

Want to learn about the Unreal Engine? Come and see how people are using the most powerful piece of video game-making software there is.

Wave - A VR Experience

This talk by Pablo will explore the game 'WAVE' and the creative process and execution used.

Pablo Melchor

Game, Art and Design. Pablo Melchor's passion for building worlds and experiences, and with his 10 years experience in film, video art and illustration has produced 'WAVE' in game, VR and AR. Pablo Melchor, born in Paris, is a film director, producer and editor based between Paris, London and Manchester. He is also interested in photography, as an artform, performing art, live projection and drawing. Focusing on the beauty in the overlooked and underfoot. His work is often a research, a journey or an experiment. He is described, on the Tate Modern website, as a "visual agitator".

My so-called Art

Rory is currently a concept artist at Dlala Studios in Essex. Joining the team to work as the concept artist on an unreleased Disney project and providing art support on project's such as Rare's "Sea of Thieves". Most recently Rory has been the sole environment artist on Dlala's upcoming title "Nothing To Fear".

Rory Jobson

Concept Artist @ Dlala Studios.

Game Design and Accessibility

We're joined by Ash Middletonn from the BBC, who'll be telling us about game design and accessibility. Check it out!

Ash Middletonn

Designer, puppy owner, gamer. Ex- Hyper Island student working at the BBC as a UX designer.

Making Music/Rhythm Games in UE4

Don't miss James Goldsmith telling us more about making music and rhythm games in UE4!

James Goldsmith

James is an indie developer, currently working on Bass Invaders.

Thanks to our sponsors

Attending Members

Overview

Want to learn about the Unreal Engine? Come and see how people are using the most powerful piece of video game-making software there is.

Wave - A VR Experience

This talk by Pablo will explore the game 'WAVE' and the creative process and execution used.

Pablo Melchor

Game, Art and Design. Pablo Melchor's passion for building worlds and experiences, and with his 10 years experience in film, video art and illustration has produced 'WAVE' in game, VR and AR. Pablo Melchor, born in Paris, is a film director, producer and editor based between Paris, London and Manchester. He is also interested in photography, as an artform, performing art, live projection and drawing. Focusing on the beauty in the overlooked and underfoot. His work is often a research, a journey or an experiment. He is described, on the Tate Modern website, as a "visual agitator".

My so-called Art

Rory is currently a concept artist at Dlala Studios in Essex. Joining the team to work as the concept artist on an unreleased Disney project and providing art support on project's such as Rare's "Sea of Thieves". Most recently Rory has been the sole environment artist on Dlala's upcoming title "Nothing To Fear".

Rory Jobson

Concept Artist @ Dlala Studios.

Game Design and Accessibility

We're joined by Ash Middletonn from the BBC, who'll be telling us about game design and accessibility. Check it out!

Ash Middletonn

Designer, puppy owner, gamer. Ex- Hyper Island student working at the BBC as a UX designer.

Making Music/Rhythm Games in UE4

Don't miss James Goldsmith telling us more about making music and rhythm games in UE4!

James Goldsmith

James is an indie developer, currently working on Bass Invaders.

Thanks to our sponsors

Who's coming?

Attending Members