Want to learn about the Unreal Engine? Come and see how people are using the most powerful piece of video game-making software there is.
This talk by Pablo will explore the game 'WAVE' and the creative process and execution used.
Game, Art and Design. Pablo Melchor's passion for building worlds and experiences, and with his 10 years experience in film, video art and illustration has produced 'WAVE' in game, VR and AR. Pablo Melchor, born in Paris, is a film director, producer and editor based between Paris, London and Manchester. He is also interested in photography, as an artform, performing art, live projection and drawing. Focusing on the beauty in the overlooked and underfoot. His work is often a research, a journey or an experiment. He is described, on the Tate Modern website, as a "visual agitator".
Rory is currently a concept artist at Dlala Studios in Essex. Joining the team to work as the concept artist on an unreleased Disney project and providing art support on project's such as Rare's "Sea of Thieves". Most recently Rory has been the sole environment artist on Dlala's upcoming title "Nothing To Fear".
Concept Artist @ Dlala Studios.