Three.js is a popular library for creating 3D scenes in a browser.
We're lucky to have our very own Carl Bateman lead an overview of three.js and also demonstrate using it with a real worked example.
Three.js has been used extensively for a wide range of works - from games to scientific data visualisation, from multimedia art experiences to educational tools for teaching, and even short animated films.
You can find examples of what three.js can do at https://threejs.org/examples
Carl will aim the introduction at beginners who may no have used a 3D library before. Having some coding background would be helpful, but not essential.
He will then work through an interesting example, demonstrating the power of the algorithms and the three.js library.
You can bring a laptop with wifi and a modern browser to follow along.
Founder of WebGL Workshop, coordinator of the Khronos London Chapter and a self-appointed WebGL evangelist, Carl has over 15 years’ experience as a software engineer and dislikes talking in the third person.