This workshop will focus on fragment shaders, looking at materials, lighting and texture effects.
This workshop is part of a series but no previous knowledge required!
The series looks at shaders (and the shader language, GLSL) the underlying mechanism used to control the GPU and give the programmer complete flexibility in rendering an image and allowing creation of many different effects, ranging from simple perspective projection through to image processing and post-processing.
What to bring? Laptop, curiosity, questions (optional).