Revisiting vertex shaders with a greater emphasis of practical experimentation.
Part of a series looking at shaders (and the shader language GLSL) which are used to control the GPU to create many different visual effects, ranging from simple perspective projection through to image processing and post-processing.
This is a standalone workshop, you don't need to have attended the earlier workshops!
Bring a laptop, curiosity and questions (optional).
Founder of WebGL Workshop, coordinator of the Khronos London Chapter and a self-appointed WebGL evangelist, Carl has over 15 years’ experience as a software engineer and dislikes talking in the third person.