This month we finish the rotating dice in raw WebGL, then do the same in Three.js and Babylon.js for comparison.
A laptop with a browser that supports WebGL and your favourite editor.
Some features will require a server, although there are workarounds. (Brackets.io and Visual Studio provide one, or you can use node.js or whatever you’re comfortable with.)
A senior software engineer with expertise in HTML5 and WebGL. He is now the User Group lead for WebGL Workshop and co-ordinator of the Khronos London Chapter.