Want to begin experimenting with WebGL and shaders (GLSL) but have no experience? In this session of London WebGL workshops, group leader and WebGL expert Carl Bateman covers the WebGL basics – set-up, basic interaction and simple animation.
The aim is to program a dice the user can "roll" with the mouse. Maths will be kept to a minimum (no quaternions, honest). The demo code from the first workshop should provide a good foundation, but there will be plenty of pretty (and hopefully informative) slides available... quite probably on-line "handouts".
A senior software engineer with expertise in HTML5 and WebGL. He is now the User Group lead for WebGL Workshop and co-ordinator of the Khronos London Chapter.