No maths! A brief overview of WebGL, GLSL, light, shade, materials and textures. How to setup a scene in Three.js and adding materials, lighting and shadows.
Bonus session - A look at SketchFab, which allows the embedding of 3D models into web pages using WebGL.
A senior software engineer with expertise in HTML5 and WebGL. He is now the User Group lead for WebGL Workshop and co-ordinator of the Khronos London Chapter.