Meet up

Hierarchical FSM

Tuesday, 11th April at CodeNode, London

This meetup was organised by C++ London in April 2017

Overview

Hierarchical FSM

In this talk I'm going to present a state machine framework created to conform to the strict gamedev requirements, and explain how to use it in gameplay logic implementation. While primarily aimed to be used for video games, it would work well in any other application built around an update loop (e.g. windows message pump in win32 UI applications). Additionally, during the course of the presentation, we'll explore bits of state machine theory and the guidelines for structuring monolithic entity update logic into a hierarchy of states.



Andrew Gresyk

Andrew is a multiplayer gameplay programmer at Splash Damage, working on Dirty Bomb free-to-play multiplayer shooter.


Hierarchical FSM part 2



Andrew Gresyk

Andrew is a multiplayer gameplay programmer at Splash Damage, working on Dirty Bomb free-to-play multiplayer shooter.




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Who's coming?

Attending Members