A lighthearted yet technical talk about the way C++ is used (and misused) in video games programming.
A survey detailing how game developers approach everything C++: from compilation to usage of STL, or extending the language with reflection systems. A showcase of some good things, some bad, while portraying the challenging demands of games programming.
The target audience is everyone interested or aspiring in professional game development, although veterans should also find something interesting.
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The Badlands of C++: Professional Game Development
Valentin is a professional video game developer based in London, UK. He currently works at Splash Damage for the award-winning "Gears of War" franchise on Windows 10 and Xbox One. C++ enthusiast and evangelist, focused on systems, graphics and engine programming. He has 10 years worth of experience, with past work ranging from MMO projects to mobile and handheld games. When he's not geeking out on games, he collects vinyl records.