Please log in to watch this conference skillscast.
When the browser puts pixels on to screen, there’s a lot of work happening behind the scenes. While it’s well known that “GPU accelerated” is good for silky smooth animations and apps, it’s surprisingly hard to figure out what that really entails and means.
During this talk, you will explore a tour of what goes into painting pixels onto the screen and what you can do to help the browser do it better. You will learn more about tiles, layers, compositing, painting and why the GPU is so great at pushing pixels around.
You will discover what’s the difference between using CSS, 2D Canvas and WebGL for image manipulation and how antialiasing, filtering and blending work.
YOU MAY ALSO LIKE:
- LDNUG September 2017 - #ProgNET Special with Richard Campbell (in London on 12th September 2017)
- Progressive .NET 2017 (in London on 13th - 15th September 2017)
- London Unreal Engine Meetup (in London on 20th September 2017)
- Test Driven Development (TDD) Workshop with Damjan Vujnovic (in London on 7th - 8th December 2017)
Life of a Pixel:Rendering Performance Demystified - Intermediate
Martin is open source contributor and web evangelist by heart from Zurich with a decade experience from the trenches of software engineering in multiple fields.