This session was not filmed.
What’s this about? Thanks to the wide adoption and availability of WebGL across browsers (including those on mobile) we get control of the full graphics pipeline.
After understanding WebGL basics and the render pipeline, you’ll learn what Three.js brings to the table and you will discover a live coding demonstration you can code along to in which you will build a 3D web app from the ground up with all elements: Lighting, loading 3D models and keyboard/mouse controls
What’s in this workshop?
You will explore an introduction into 3D and WebGL basics, live coding demonstration and a bunch of tips & tricks on how to tweak performance and perceived performance & quality. You will learn how to build 3D games and applications that run without any plugin right from the browser - even on mobile. You will discover how you can start creating this content today and how to bring it to production quality.
Introduction: CPU vs. GPU - Canvas vs. WebGL
3D Vocabulary: Vertices, Faces, Shaders and their friends
Introduction into Three.js
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Workshop: Practical WebGL - Intermediate
Martin is open source contributor and web evangelist by heart from Zurich with a decade experience from the trenches of software engineering in multiple fields.