A SkillsCast for this session is not available.
During the workshop you’ll learn how to implement a fully functional multiplayer space shooter using Lance. We’ll discuss what is a multiplayer game and how is it different from a single player game. We’ll talk about the challenges of low-latency games on the web, netcode and optimization. We’ll also demystify scary terms like “client side prediction” and “entity interpolation/extrapolation”. Who knows - maybe you will be the brainchild behind the next e-Sports sensation?
Bring a laptop with git, a favorite text editor/IDE pre-installed and some competitive spirit At the end of the workshop we’ll have a workshop-wide tournament! May the odds be ever in your favor.
GLHF!
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Workshop: The Multiplayer Game Jam
Opher Vishnia
Opher is a multidisciplinary creator, invested in many different and often unrelated fields at the same time: computer science, art, music, design, math, game development and more.