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After first getting into programming as a kid, creating a video game called "Splat", Bryan's career has ranged from charting pie sales at a bakery to real-time pricing of billion-dollar bond trades. At Weaveworks, Bryan works on deployment and observability for containers and microservices, and is a contributor to many Cloud Native Open Source projects including Kubernetes, Weave Net and Cortex. Outside of work he is a father, a helicopter pilot, and can cook a mean risotto primavera.