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You will learn how to simulate and use a geometry pipeline to transform and modify 3D Models for real-time rendering in games, using few lines of code. Wael will also explore the 3 aspects of geometry processing: Vertex shading, Tessellation and cleanup/reduction.
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Wael is a senior engineer at Samsung Ads/Adgear, working on a variety of soft real-time distributed systems in Erlang, Rust and C11. Before, he worked on a variety of projects ranging from 3D games in C++, to distributed access control systems in F#.