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Aleksandr spent 3 years to implement this and wanted to share his experience with JavaScripters, who wants to make a game in browser. This talk is about JS hardcore optimizations, patterns and gamedev fanatism. This is a story of self-making as a programmer through the development of a "dream game".
Aleksandr's talk will open the window to the world of those who are enthused by what they do and will show the right way to the big games' development in browser. Personal experience of war with performance and searching for the right way, solving pressing problems and incredible discoveries in the JS world. In this talk you can find useful game developer cases: techniques for efficient data storing, drawing UI on Canvas, and ways to approach parsing binary files
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Game "Heroes of Might and Magic" In Browser: Long, Difficult And Incredibly Interesting
Aleksandr Korotaev
Aleksandr has 6 years experience in web development, and the last 3 was spent on self-improvement in JS through the game development.