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WebGL is the fastest way to draw graphics on the web but can be difficult to get started with. In this talk, Adrian will introduce the WebGL API and how you can start to write your own graphics engines that can run anywhere.
First, you'll discuss the fundamentals of how graphics are drawn and then step by step you will discuss each part that is needed to be assembled to draw your image. And finally, you will explore shaders and some basics of GLSL the programming language from opengl.
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High Performance Graphics With WebGL
Adrian has worked in software development for the past 12 years in the fields of cyber fraud and data visualisation. With a focus on performance and visual design, Adrian has worked with the latest web technologies to ensure that end users get the very best experience.