The binaural technique allows to create 3-dimensional audio using a simple pair of headphones. We will start with a brief overview on binaural audio, looking at the different techniques currently available, and at the most commonly known challenges (e.g. HRTF individualisation, binaural reverberation, simulation of distance, etc.). A demonstration of the 3D Tune-In Toolkit (http://3d-tune-in.eu/toolkit-developers), an open-source audio renderer for 3D audio with hearing loss emulation and virtual hearing aids, will follow, looking at its different features, at the various ways the Toolkit can be accessed and used (i.e. standalone test application, C++ code, Unity asset, Javascript wrapper), and at a couple of applications that have been created using it.
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Binaural audio in VR
Lorenzo Picinali
Dr. Lorenzo Picinali is a Senior Lecturer in Audio Experience Design, and the Director of Undergraduate Studies in the Dyson School of Design Engineering. In the past years, Dr. Picinali has worked in Italy (Università degli Studi di Milano), France (LIMSI-CNRS and IRCAM) and UK (De Montfort University and Imperial College London) on projects related with 3D binaural sound rendering, interactive applications for visually and hearing impaired individuals, audiology and hearing aids technology, audio and haptic interaction and, more in general, acoustical virtual and augmented reality.