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Next you'll implement some of these concepts in Scala, starting from scratch and working step by step towards an implementation of 'Q-learning' – a popular RL technique for learning policies. You'll structure your code using type classes to separate the generic Q-learning framework from the specifics of any particular problem we want to model.
You will also learn how to train an agent using your Q-learning implementation, and finally Chris will demonstrate the result of the training: the computer successfully playing a simple game.
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Chris is a principal software developer at OVO Energy, where he looks after authentication and personal data as a member of the Identity team. He is the author of the ScalaCache library. He has been using Scala for work and play since 2010.