SkillsCast

Three.js Overview & Worked Example - And Visualising Games as Fractals

18th February 2019 in London at CodeNode

This SkillsCast was filmed at Algorithmic Art

This session was not filmed.

Three.js is a popular library for creating 3D scenes in a browser.

We're lucky to have our very own Carl Bateman lead an overview of three.js and also demonstrate using it with a real worked example.

Three.js is one the more established javascript libraries for creating three-dimensional scenes in a browser without the need for additional software or plugins.

Three.js has been used extensively for a wide range of works - from games to scientific data visualisation, from multimedia art experiences to educational tools for teaching, and even short animated films.

You can find examples of what three.js can do at https://threejs.org/examples

Carl will aim the introduction at beginners who may no have used a 3D library before. Having some coding background would be helpful, but not essential.

He will then work through an interesting example, demonstrating the power of the algorithms and the three.js library.

You can bring a laptop with wifi and a modern browser to follow along.

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Thanks to our sponsors

Three.js Overview & Worked Example - And Visualising Games as Fractals

Carl Bateman

Founder of WebGL Workshop, coordinator of the Khronos London Chapter and a self-appointed WebGL evangelist, Carl has over 15 years’ experience as a software engineer and dislikes talking in the third person.

SkillsCast

This session was not filmed.

Three.js is a popular library for creating 3D scenes in a browser.

We're lucky to have our very own Carl Bateman lead an overview of three.js and also demonstrate using it with a real worked example.

Three.js is one the more established javascript libraries for creating three-dimensional scenes in a browser without the need for additional software or plugins.

Three.js has been used extensively for a wide range of works - from games to scientific data visualisation, from multimedia art experiences to educational tools for teaching, and even short animated films.

You can find examples of what three.js can do at https://threejs.org/examples

Carl will aim the introduction at beginners who may no have used a 3D library before. Having some coding background would be helpful, but not essential.

He will then work through an interesting example, demonstrating the power of the algorithms and the three.js library.

You can bring a laptop with wifi and a modern browser to follow along.

YOU MAY ALSO LIKE:

Thanks to our sponsors

About the Speaker

Three.js Overview & Worked Example - And Visualising Games as Fractals

Carl Bateman

Founder of WebGL Workshop, coordinator of the Khronos London Chapter and a self-appointed WebGL evangelist, Carl has over 15 years’ experience as a software engineer and dislikes talking in the third person.