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This is a live coding session based on a classic 1982 paper by Peter Henderson. The paper shows the decomposition and reconstruction of Escher's woodcutting "Square Limit", a beautiful recursive tessellation of interleaving fish, using functional programming. Einar will define a set of functions that operate on pictures - transforming them and composing them into more complex pictures. With these functions implemented, you will follow in Henderson's footsteps to create a replica of Escher's Square Limit as an SVG - in the browser, courtesy of Fable.
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