SkillsCast
About the Speaker
I’m remaking a classic boxing video game, with a twist: the narrative is defined through the hopes, dreams and desires of the player’s opponents, not the player themselves. I’ll be talking about flipping enemy design in games on its head, as well as demoing a key part of my boxing game: the trash-talk engine!
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Shen Sat
A self-taught coder and amateur game maker. Currently working as a junior dev at ThoughtWorks.