A SkillsCast for this session is not available.
If you are waiting for a deep dive into .NET Core, the Microsoft Compiler Platform and Unity3D this session is for you!
No high level tech demos, but a real life application that is used in schools. You will learn how to build an educational game, with robots fighting to the death, from scratch. This will include backend web services, a frontend Unity 3D client to visualize the battle and middleware processing services using the Microsoft Compiler Platform (Roslyn). In this session you will discover how technology has evolved to make development easy and create useful applications in three hours of hardcore coding!
Prerequisites: Please create, or use an existing GitHub account and prepare a PC with the following tools installed: GIT client (GIT for Windows, GitKraken, ...) Microsoft Visual Studio 2019 with latest updates (Community edition or higher should be fine). .NET Core SDK 2.2.401. Unity 2019.2.0f1 (Personal edition) Docker Desktop 2.1.0.1 (Community Edition) with support for Linux containers
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Tutorial: Building an educational game with .NET Core and Unity3D
Johnny Hooyberghs
Johnny Hooyberghs is a consultant for Involved since 2014 focusing on .NET architecture and backend development.