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Creation and maintenance gets easier when we can focus on:
- A small amount of game-specific differences when handling a specific game.
- The commonalities of all games when handling many or all games.
- Simplification of the code.
- Minimization of app specific code through the use of existing and new libraries.
- Facilitation of bug hunting.
- Increase of comprehensibility, usability, reliability and persistence.
- Facilitation of participation.
- Haskell eXchange 2022: Novice Track (Online Conference on 7th December 2022)
- Haskell eXchange 2022: Online Conference (Online Conference on 8th - 9th December 2022)
- The Return of Londroid (in London on 6th October 2022)
- Headless Flipper - embeddable mobile devtools for your CI and beyond (SkillsCast recorded in July 2022)
- Headless Flipper: Embeddable Mobile Devtools for Your CI and Beyond (SkillsCast recorded in July 2022)
In the last two years, while creating mobile games in Haskell for Android and iOS at Keera Studios, Christina has used, improved and created structures and methodologies which help to focus on the given programming task at hand. In fact, the most important and effective part of her daily work of creating easy maintainable games is stepping back, 'cleaning' the code of our apps by introducing these structures and methodologies.
In this talk, Christina will use interactive examples to show the effects of frequent code 'cleaning', like:
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Cleaning the Big Picture: Creating Maintainable Mobile Games in Haskell
Christina enjoys diversity in her life which makes her work as a creator of mobile games in Haskell for Android and iOS at Keera Studios a perfect match. The start-up gives her the opportunity to be part of the complete life cycle of the apps (e.g., game and graphics design, programming, profiling, testing, marketing) while enjoying the freedom of working wherever and whenever she wants---for example at the sunny Spanish beach at 8 am.