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Creation and maintenance gets easier when we can focus on:
- A small amount of game-specific differences when handling a specific game.
- The commonalities of all games when handling many or all games.
- Simplification of the code.
- Minimization of app specific code through the use of existing and new libraries.
- Facilitation of bug hunting.
- Increase of comprehensibility, usability, reliability and persistence.
- Facilitation of participation.
- FP in Kotlin with Arrow with Jorge Castillo (Online Course on 24th - 27th May 2021)
- Haskell Fundamentals (2-Day Course) with Alejandro Serrano (Online Course on 5th - 6th July 2021)
- Haskell eXchange 2021 (Online Conference on 16th - 17th November 2021)
- Theorems for Free (SkillsCast recorded in November 2020)
- Comparing Strict and Lazy (SkillsCast recorded in November 2020)
In the last two years, while creating mobile games in Haskell for Android and iOS at Keera Studios, Christina has used, improved and created structures and methodologies which help to focus on the given programming task at hand. In fact, the most important and effective part of her daily work of creating easy maintainable games is stepping back, 'cleaning' the code of our apps by introducing these structures and methodologies.
In this talk, Christina will use interactive examples to show the effects of frequent code 'cleaning', like:
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Cleaning the Big Picture: Creating Maintainable Mobile Games in Haskell
Christina enjoys diversity in her life which makes her work as a creator of mobile games in Haskell for Android and iOS at Keera Studios a perfect match. The start-up gives her the opportunity to be part of the complete life cycle of the apps (e.g., game and graphics design, programming, profiling, testing, marketing) while enjoying the freedom of working wherever and whenever she wants---for example at the sunny Spanish beach at 8 am.