You've found a Premium Feature!
Certain videos, events and workspaces require a Premium Membership. Become a Skills Matter Premium Member today to access exclusive benefits including free tickets to online conferences, Members-only events and discounts on training.Unlock this Video
In this interview, Aino asks Jennifer about the games industry - pathways to get in, leadership, career path, and of course diversity or lack thereof. They also discuss teaching and how games can be used in that context, even within NASA! And it seems they are scheming to create a hybrid conference where games and tech developers can learn from each other...
YOU MAY ALSO LIKE:
- Retrospecitves Antipatterns (SkillsCast recorded in October 2021)
- Certified Agile Team Coaching with Ben Maynard & Jon Spruce (Online Workshop on 7th - 11th March 2022)
- Leadership eXchange Forum (Online Conference on 27th January 2022)
- P3X People Product Process eXchange 2022 (in London on 1st - 30th September 2022)
- Communication & Influence for Techies: An Unconventional Look at conversations (SkillsCast recorded in January 2022)
YOW!Tube with Jennifer Scheurle
Aino Vonge Corry is a teacher, a technical conference editor and retrospectives facilitator. She holds a masters degree and a PhD in computer science. She has 12 years of experience with patterns in software development, and 10 years' experience with facilitation of retrospectives.
Jennifer Scheurle is a multi-award-winning game designer most known the Earthlight franchise, which received the Game of the Year award at the Australian Game Developer Awards in 2017. In collaboration with NASA’s Hybrid Reality Lab, parts of her work are used to develop training for astronauts in VR. Jennifer’s work on the physical controller set for Flat Earth Games’ Objects in Space was nominated for the Alt.Ctrl.GDC award in 2017. In 2017 and 2018, she made MCV Pacific’s 30 under 30 list for her passion and public appearances on game design UX, diversity in games and educating audiences on game development processes. Her work on hidden game design has been published by major outlets such as Polygon, Rolling Stone Magazine and Variety. In 2018, Jennifer signed a book deal with CRC Press to write an advanced book on hidden game design techniques.