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Despite a lot of hype this year, virtual reality is still unexplored and uncharted territory for many developers. The mobile web brings an easy way to create VR experiences for the masses without requiring them to download yet another app. WebVR has made leaps and bounds throughout 2015, with a range of new frameworks out there that make building WebVR experiences incredibly straightforward and cross-platform. In this talk, Patrick, the founder of DevDiner.com, will discuss the history of WebVR and then look at frameworks such as A-Frame, Primrose and Google’s VR View, and the strengths of each option compared to building experiences using Three.js or WebGL alone. He’ll also cover what WebVR is capable of and its current limitations on the different platforms to date — including Google Cardboard, Samsung Gear VR, Oculus Rift, HTC Vive and PlayStation VR.
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