In this session for the F#unctional Londoners Meetup Group, Yan will share some insight into how GameSys uses a polyglot stack evolving around .Net to build their games and the different kinds of scalability and big data challenge they have to face for each game.
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.NET in Social Gaming
Yan is an experienced engineer who has run production workload at scale in AWS for nearly 10 years. He has been an architect and principal engineer with a variety of industries ranging from banking, e-commerce, sports streaming to mobile gaming. He has worked extensively with AWS Lambda in production, and has been helping various UK clients adopt AWS and serverless as an independent consultant.