In this session for the F#unctional Londoners Meetup Group, Yan will share some insight into how GameSys uses a polyglot stack evolving around .Net to build their games and the different kinds of scalability and big data challenge they have to face for each game.
YOU MAY ALSO LIKE:
.NET in Social Gaming
Yan is a principal engineer at JustEat, and a regular speaker at user groups and conferences. He keeps an active blog at http://theburningmonk.com and is a co-author of F# Deep Dives.