Prototyping is an often misunderstood subject, especially when it comes to mobile apps, and commonly mistaken for wireframing or detailed project specifications.
In this talk, Paul Ardeleanu -- author of Skills Matter's Intro and Advanced iOS training courses -- will discuss the various tools and techniques available and shares his personal experience.
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How to prototype your mobile app
Paul is a software engineer, trainer and speaker specialised in data-driven solutions on Apple platforms with an emphasis on prototyping, best practices and balance with agility. He started programming back in the days of Fortran, graduated with a PhD in Computational Physics from UCLan and currently building multi-platform software solutions at Lupo, a software consultancy in London, UK.