In this tutorial you will work with Undertone to create music programmatically in F#.
You will first learn how to create and visualise individual notes, learning how different shape waves make different sounds and how sound effects like overdrive can be simulated. You’ll then go on to see how notes can be sequenced to make tunes and get the chance to make up their own riffs.
Finally, you will see how you can load existing music files in most formats and use the Undertone tools set to sample and edit these sound files to make new and interesting tunes.
Most of the exercises will target users who are new to F#, they’ll also be series of advanced exercises available where experienced users can tinker with the inner workings of Undertone and contribute new features to the project.
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