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Over the past few years, the quality of apps in the Google Play Store has increased substantially. Developers are taking Android UI seriously and producing beautiful apps made of tons of graphics resources (Bitmaps, 9-patches, shapes, etc.) every day. To help you avoid the pain of handling all these different resources, the Drawable abstraction was born.
In this video, Cyril Mottier deep dives into the android.graphics.drawable package and how you can use it to render scalable and responsive UIs. The Drawable notion is essential to the creation of UIs, but developers often only scratch the surface. Click play to understand Drawables and be able to use them to create clean code and a polished, smooth app!
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Mastering Android Drawables
Cyril Mottier is Mobile Software Engineer at Capitaine Train and Android Google Developer Expert. Passionate about technology and design, Cyril is an avid lover of Android and a multi-skilled engineer. He is actively involved in the Android community and shares his passion writing blog posts, creating open source libraries and giving talks. His motto: “Do less, but do it insanely great”