SkillsCast coming soon.
In this workshop we are going to be using a component based game engine called Duality to write a clone of Breakout. We'll go over some simple game engine usage, and then progressively build the full game.
I expect you to get really creative particularly coming to the power up. Bring a windows machine and don't forget a mouse (you will need it).
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Gaming in F#!
I ended up as a Software Developer, I am pretty sure there was no other viable option. My current technical interests are F#, games, programming languages and philosophy of computing . I really enjoy finding different ways to write code, sometimes for performance, other times for succinctness, sometimes, just because you can, there is no better way to learn than trying. When I am not working I tend to play with Haskell or other languages or cats Conferences and meetups are a great way to learn more, so I try to help when I can to make them happen. For that reason I co-organise Functional Kats and GameCraft. I also speak at local and international conferences like CodeMesh, Progressive.Net, ProgF#, Lambda Days and many more.