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Like many of you, I have been reading about functional programming and F# for a while just trying out a few bits of code here and there, then I realized that adopting a functional paradigm was not an all or nothing option.
In this tutorial we'll go over some interesting ways to adopt F# within a .net project (in this case a game project).
We'll go over a short F# intro, C# - F# interaction, property testing and other fun stuff.
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Like a rabbit in headlights! Removing the OO goggles with F#
I ended up as a Software Developer, I am pretty sure there was no other viable option. My current technical interests are F#, games, programming languages and philosophy of computing .
I really enjoy finding different ways to write code, sometimes for performance, other times for succinctness, sometimes, just because you can, there is no better way to learn than trying.
When I am not working I tend to play with Haskell or other languages or cats
Conferences and meetups are a great way to learn more, so I try to help when I can to make them happen. For that reason I co-organise Functional Kats and GameCraft. I also speak at local and international conferences like CodeMesh, Progressive.Net, ProgF#, Lambda Days and many more.