The challenge of modelling and balancing the economy of a large scale game is one of the biggest problems game developers face - akin to catching Bigfoot.
Learn how Gamesys did it by leveraging graph database Neo4j to model the in-game economy of our MMORPG “Here Be Monsters” and automate the balancing process.
We'll discuss lessons learned, successes and challenges, and how a graph database enables our small team of game designers to stay agile and focused on delivering new content to players.
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Modelling a large scale social game with Neo4j
Yan is a polyglot developer and architect currently working at Space Ape Games near Tottenham Court Road. He has nearly a decade of experience working with AWS and have worked extensively with AWS Lambda in production the last 18 months, and has learnt a lot about the optional challenges of this new "serverless" paradigm of developing software. Yan is a regular speaker at user groups and conferences worldwide and he keeps an active blog and is also authoring an upcoming online course with Manning titled "AWS Lambda in motion: operational best practices".