The challenge of modelling and balancing the economy of a large scale game is one of the biggest problems game developers face - akin to catching Bigfoot.
Learn how Gamesys did it by leveraging graph database Neo4j to model the in-game economy of our MMORPG “Here Be Monsters” and automate the balancing process.
We'll discuss lessons learned, successes and challenges, and how a graph database enables our small team of game designers to stay agile and focused on delivering new content to players.
YOU MAY ALSO LIKE:
Modelling a large scale social game with Neo4j
Yan is an experienced engineer who has run production workload at scale in AWS for nearly 10 years. He has been an architect and principal engineer with a variety of industries ranging from banking, e-commerce, sports streaming to mobile gaming. He has worked extensively with AWS Lambda in production, and has been helping various UK clients adopt AWS and serverless as an independent consultant.