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Releasing and marketing quality games as a solo developer is a challenging undertaking, but as breakout hits like Thomas Was Alone, Retro City Rampage and Minecraft show, entirely achievable.
Access to high quality tools, digital distribution and the ability to develop for multiple platforms has made solo game development more accessible than ever before. Using his trademark humour, Nicoll describes the challenges and obstacles facing solo developers and shares his methodologies and top tips for running a successful studio compromised of one single employee.
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Nicoll Hunt has worked on everything from 2 man teams to 250 man teams, from games with zero budget to titles that cost over $110,000,000 (and destroyed a company in the process).