Please log in to watch this conference skillscast.
Releasing and marketing quality games as a solo developer is a challenging undertaking, but as breakout hits like Thomas Was Alone, Retro City Rampage and Minecraft show, entirely achievable.
Access to high quality tools, digital distribution and the ability to develop for multiple platforms has made solo game development more accessible than ever before. Using his trademark humour, Nicoll describes the challenges and obstacles facing solo developers and shares his methodologies and top tips for running a successful studio compromised of one single employee.
YOU MAY ALSO LIKE:
- FIST OF AWESOME (SkillsCast recorded in October 2013)
- Real World Kotlin Development Workshop (in London on 1st - 2nd July 2019)
- Fast Track to Android Architecture (in London on 21st - 23rd October 2019)
- droidcon London 2019 (in London on 24th - 25th October 2019)
- Keynote by Rebecca Franks on Tips for Building Custom Views on Android with Canvas APIs📏🎨 (in London on 19th June 2019)
- Keynote by Markus Eisele on Java in the Age of Containers and Serverless (in London on 20th June 2019)
- Android Home-screen Widgets with Flutter (SkillsCast recorded in April 2019)
- Full Stack Testing of Flutter Apps (SkillsCast recorded in April 2019)
How to Build a One Man Band
Nicoll Hunt has worked on everything from 2 man teams to 250 man teams, from games with zero budget to titles that cost over $110,000,000 (and destroyed a company in the process).