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This year's panal begins with a Q&A session on 'Typelevel and what it means for the Scala ecosystem'. On the panel will be Martin Odersky, Miles Sabin, Lars Hupel and Jon Pretty.
This will be followed by the traditional park bench discussion on all thins Scala, hosted kindly by Kingsley Davies.
If you have a question you want to ask - use the #scalaxqa or email firstname.lastname@example.org.
This session finishes at 7PM. Drinks will be hosted around the corner. You'll be directed!
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Scala eXchange - Q&A Panel
Martin Odersky is a professor at EPFL in Lausanne, Switzerland. He is best known as the creator of the Scala programming language. Prior to that, he made several contributions to the development of Java. He created the Pizza and GJ languages, designed the original version of generics for Java, and wrote the javac reference compiler.
Miles has been doing stuff with Scala for more than ten years, currently with Underscore Consulting. He is a cofounder of Typelevel and his best known project, the Scala generic programming library shapeless, is the weapon of choice wherever boilerplate needs to be scrapped or arities abstracted over.
Lars is a PhD student in Munich, Germany, working in the area of theorem proving. He has been using Scala for quite a while now, and is known as one of the founders of the typelevel initiative which is dedicated to providing principled, type-driven Scala libraries. He also talks about Haskell and Isabelle a lot.
Jon has been having fun riding the bleeding edge of Scala for over a decade, and he's not done yet. While he's not travelling the world attending Scala conferences, or organizing his own (Scala World), Jon spends his time working on the open-source Rapture libraries.
Kingsley is a Partner at Underscore consulting, and has spent over a decade designing, developing and supporting large scale systems for a number of clients including, Betfair, the BBC, Barclaycard and others that don't start with a B ;-) While working to make things better, he’s seen a steady evolution towards functional programming, a sharper focus on development operation teams and tools and decomposing big things into smaller composable things commonly called services.