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SkillsCast

Software Memories and Simulated Machines

6th May 2015 in London at Skills Matter

There are 2 other SkillsCasts available from Inter-Service Communication

SkillsCast coming soon.

In this talk a vision is presented for the future of large scale distributed software development and deployment that is based on mirrored simulation of software execution behaviour (motion) and its environment (state) for reinterpretation and augmentation across space and time. When fully realized across multiple languages and platforms this vision has the potential to be one of the most significant advances in the engineering of software systems.

The talk will touch on the following topics which have inspired this approach:

  • activity theory
  • mirror neurons and simulated embodiment
  • simulation theory (and the matrix)
  • multiverses
  • episodic memories and dreams as well as indirectly:
  • discrete event simulation
  • actor programming model
  • supervision and control
  • signals and boundaries

This talk offers a model of human and software understanding based on activities actioned by actors within an environment supporting observation and perception of such acts including the situational context surrounding them, both before and after. The model is used to capture software behavior that is then streamed and mirrored into a Machine Matrix in which extensions, adaptations and augmentations are applied post execution as playback of behavior is simulated across 1000s of threads and processes.

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Software Memories and Simulated Machines

William Louth

William Louth is a renowned software engineer with particular expertise in software engineering adaptive systems, adaptive control, self-regulation, resilience engineering, information visualization, software simulation & mirroring as well as performance measurement and optimization.

SkillsCast

SkillsCast coming soon.

In this talk a vision is presented for the future of large scale distributed software development and deployment that is based on mirrored simulation of software execution behaviour (motion) and its environment (state) for reinterpretation and augmentation across space and time. When fully realized across multiple languages and platforms this vision has the potential to be one of the most significant advances in the engineering of software systems.

The talk will touch on the following topics which have inspired this approach:

  • activity theory
  • mirror neurons and simulated embodiment
  • simulation theory (and the matrix)
  • multiverses
  • episodic memories and dreams as well as indirectly:
  • discrete event simulation
  • actor programming model
  • supervision and control
  • signals and boundaries

This talk offers a model of human and software understanding based on activities actioned by actors within an environment supporting observation and perception of such acts including the situational context surrounding them, both before and after. The model is used to capture software behavior that is then streamed and mirrored into a Machine Matrix in which extensions, adaptations and augmentations are applied post execution as playback of behavior is simulated across 1000s of threads and processes.

YOU MAY ALSO LIKE:

About the Speaker

Software Memories and Simulated Machines

William Louth

William Louth is a renowned software engineer with particular expertise in software engineering adaptive systems, adaptive control, self-regulation, resilience engineering, information visualization, software simulation & mirroring as well as performance measurement and optimization.