Please log in to watch this conference skillscast.
Arcadia is the integration of Clojure into the Unity 3D game engine and development environment. Unity exports to nearly all major gaming platforms, while Clojure's functional data and capacity for live programming and optimizing macros provide unique benefits to game developers. In this session Timothy Gardner will discuss progress since their last release, the internals of the Arcadia compiler, and the ramifications of industrial game development in Clojure, with live usage demos.
YOU MAY ALSO LIKE:
- Lightbend Scala Language - Expert (in London on 19th - 21st September 2018)
- Clojure eXchange 2018 (in London on 3rd - 4th December 2018)
- Fast Track to F# with Tomas Petricek & Phil Trelford (in London on 6th - 7th December 2018)
- Daniel Steinberg's - Swift iOS Bootcamp (in London on 12th - 14th December 2018)