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Arcadia is the integration of Clojure into the Unity 3D game engine and development environment. Unity exports to nearly all major gaming platforms, while Clojure's functional data and capacity for live programming and optimizing macros provide unique benefits to game developers. In this session Timothy Gardner will discuss progress since their last release, the internals of the Arcadia compiler, and the ramifications of industrial game development in Clojure, with live usage demos.
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Games and 3D Graphics in Arcadia
Timothy Gardner
Tim is a computer scientist and illustrator with particular interest in the visualization of mathematical structures and calculi.