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SkillsCast

Time Travel for Game Development with Elm

11th June 2015 in London at Skills Matter

There are 7 other SkillsCasts available from Functional Programming eXchange 2015

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Elm is a purely Functional Reactive Programming language which happens to have the best current implementation of a Time Travelling Debugger (inspired by Bret Victor's "Inventing on Principle" talk) and is ideally suited for games and UIs.

We'll see how FRP, a strong yet simple(r than Haskell) type system and an interactive programming workflow make developing a small game a much more pleasant experience compared to the mainstream game engines.

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Thanks to our sponsors

Time Travel for Game Development with Elm

Claudia Doppioslash

Claudia Doppioslash is a Game Developer and a moderately smug LISP weenie. Known in programming circles for her undying love for obscure and mind-bending programming languages, she has not yet given up on using LISP, and functional languages to develop games.

SkillsCast

Please log in to watch this conference skillscast.

522318082 640

Elm is a purely Functional Reactive Programming language which happens to have the best current implementation of a Time Travelling Debugger (inspired by Bret Victor's "Inventing on Principle" talk) and is ideally suited for games and UIs.

We'll see how FRP, a strong yet simple(r than Haskell) type system and an interactive programming workflow make developing a small game a much more pleasant experience compared to the mainstream game engines.

YOU MAY ALSO LIKE:

Thanks to our sponsors

About the Speaker

Time Travel for Game Development with Elm

Claudia Doppioslash

Claudia Doppioslash is a Game Developer and a moderately smug LISP weenie. Known in programming circles for her undying love for obscure and mind-bending programming languages, she has not yet given up on using LISP, and functional languages to develop games.

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