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Elm is a purely Functional Reactive Programming language which happens to have the best current implementation of a Time Travelling Debugger (inspired by Bret Victor's "Inventing on Principle" talk) and is ideally suited for games and UIs.
We'll see how FRP, a strong yet simple(r than Haskell) type system and an interactive programming workflow make developing a small game a much more pleasant experience compared to the mainstream game engines.
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Time Travel for Game Development with Elm
Claudia Doppioslash is a Game Developer and a moderately smug LISP weenie. Known in programming circles for her undying love for obscure and mind-bending programming languages, she has not yet given up on using LISP, and functional languages to develop games.